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Übersetzung für 'axonometric projection' von Englisch nach Deutsch
 math.tech. axonometric projection axonometrische Projektion {f} Teiltreffer MedTech. cranio-caudal projection  [EUR 17538] cranio-caudale Projektion {f}  [EUR 17538] MedTech. right anterior oblique projection  RAO-Projektion {f} MedTech. left anterior oblique projection  LAO-Projektion {f} MedTech. craniocaudal projection  kraniokaudale Projektion {f} projection Projizierung {f} 9 ecol.econ.fin. projection Prognose {f} 1363 projection Vorausberechnung {f} 10 projection Ausbuchtung {f} 21 tech. projection Überstand {m} 5 tech. projection Ansatz {m} [vorstehendes Teil] 12 projection Entwurf {m} 31 projection Vorausschätzung {f} 9 projection Hochrechnung {f} 210 projection Projektion {f} 24 projection Vorausschau {f} 53 constr. projection Vorsprung {m} 35 film projection screen Kinoleinwand {f} math. projection theorem Projektionssatz {m} math.tech. projection plane Projektionsebene {f} math. parallel projection Parallelprojektion {f}
21 Übersetzungen
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Anwendungsbeispiele Englisch
• "Zaxxon" was the first game to employ axonometric projection, which lent its name to the game ("AXXON" from "AXON"ometric projection).
• It is shown like a three-dimensional object. Auxiliary views tend to make use of axonometric projection. When existing all by themselves, auxiliary views are sometimes known as "pictorials".
• It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.
• "Axonometry" should not be confused with "axonometric projection", which in English literature usually refers to "orthogonal axonometry".
• There are three main divisions of axonometric projection: "isometric" (equal measure), "dimetric" (symmetrical and unsymmetrical), and "trimetric" (single-view or only two sides).

• Examples of games that make use of pseudo-3D techniques include "Zaxxon", "The Sims" and "Diablo" (isometric/axonometric projection); "Ultima VII" and "Paperboy" (oblique projection); "Sonic the Hedgehog" and "Street Fighter II" (parallax scrolling); "Fonz" and "Space Harrier" (scaling); and "Half-Life 2" (skyboxes).
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